Our new wrap solution inside Maya, now part of HelixEdit! 🔥
In this video, we’re showcasing how you can easily transfer your scans or sculpts onto a clean retopology mesh—all without leaving Maya.
A quick glimpse at landmarks, fitting options, projection, and smoothing for a fully rig-ready character.
Just a preview of what’s possible!
Discord support group for real-time assistance and community collaboration.
https://discord.gg/J7kQMS6Eah
Example 01